GAMEPLAY:Destiny's style has been described as a first-person shooter that incorporates role-playing and MMO elements, but Bungie has avoided describing Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter", as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to communicate with all other players in the game or on a particular server as is the case in many conventional MMO games. Destiny includes on-the-fly matchmaking that allows players to communicate only with other players with whom they are "matched" by the game.
FEATURES:To communicate with other players in the game world, players must use their respective console's messaging system. Time-limited events and modes are also occasionally added or featured in-game. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types across the Cosmodrome and the Plaguelands (added with Rise of Iron) on Earth, its Moon, Venus, and Mars. There are also PvP maps for Mars's moon Phobos and the planet Mercury. A social space on Mercury was added with the House of Wolves expansion but requires players to go undefeated in the Trials of Osiris Crucible mode in order to access it. Another PvE area, a massive ship called the Dreadnaught that is situated in the rings of Saturn, and two PvE missions on Phobos were added with The Taken King expansion.
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These are a list of genres and tags that we applied to this game.ActionAdventureFantasyOpen WorldRole PlayingShooter
These are a list of features the game has (e.g. multiplayer, controller support & cloud saves).AchievementsCloud SavesController SupportFirst PersonMultiplayerSingleplayerThird Person
Developed by Bungie.
Published by Activision.
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Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and published by Activision. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles.
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