You are stranded in a place built from repetitions - beige corridors, tiled walkways, empty offices - always the same, yet never quite aligned the same way.
This is a liminal world: a realm between spaces, where reality folds in on itself and meaning starts to decay.
Humans were never meant to be here. Your only connection to the world you know is a small RC car with a camera - fragile, mechanical, and remote. It slips through vents, under doors, and into the cavities of this in-between place, fetching objects, flipping switches, and recording proof that the world still makes sense.
Scale and proportion betray logic: ceilings too low, hallways looping endlessly, rooms repeating like fragments of fading memory. The liminal space itself is the puzzle - an environment that reflects the mind, not the body.
As you move deeper, you begin to recognize that the architecture mirrors the stages of loss. The Kübler-Ross model - denial, anger, bargaining, depression, acceptance - unfolds not as emotions, but as places. Every chapter transforms grief into geography, turning each space into a physical manifestation of the human condition.
There are no entities hunting you. The threat is quieter: the slow erosion of purpose, the collapse of meaning, the possibility that understanding this place might cost you something essential.
It’s all about attention. The car is your method. The liminal is your language. Drive into the silence, read the spaces, and decide whether comprehension is a form of salvation - or another way to disappear.
KEY FEATURES:
RC car as your eyes - Scout unreachable areas, trigger mechanisms, and find the way forward.
Liminal architecture - Minimal, repetitive structures that distort perception, evoke unease, and conceal meaning.
Puzzle-first exploration - Spatial and timing-based puzzles revealed through observation rather than combat or evasion.
Stages of grief - Each chapter reflects a phase of the Kübler-Ross model, blending emotion, memory, and space.
Narrative descent - Every solved secret draws you deeper into the in-between, where reality, memory, and acceptance begin to merge.
Game Age Ratings (For Parents)
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Game Genres & Tags (11)
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Game Features (3)These are a list of features that we applied to this game.
Game Developer (1)
Developed by Double H Productions.
Game Publishers (2)Published by Double H Productions and Human Qube Games.
SYSTEM REQUIREMENTS (RECOMMENDED)
Here are the recommended system requirements for Tape 101: Liminal Descent. Please note that download sizes, operating systems and other requirements vary depending on platform. We advise looking at the requirements before buying from a retailer on their website.
| Operating System (OS): | Windows |
| Storage (Size): | 10GB available space |
| Memory (RAM): | 16GB RAM |
| Processor (CPU): | Intel Core i5-10th Gen or AMD Rayzen 5-3600 |
| Graphics Card (GPU): | NVIDIA GeForce RTX 2070 or AMD Radeon RX 5700 XT or Intel Arc B570 |
| DirectX Version: | Version 11 |
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Which platforms can I play/activate this game on?
Tape 101: Liminal Descent is currently available on the following platforms:
Steam
When was this video game released?
Tape 101: Liminal Descent was released:
18th September 2026Please note: This is the first announced release date and may have released earlier for specific regions or editions.
Who are the companies behind this video game?
There are 2 companies which have created Tape 101: Liminal Descent, here is a full list of credited developers and publishers:
GAME DEVELOPER (1)GAME PUBLISHERS (2)Where and how can I buy/download/try this game?
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Unfortunately, Tape 101: Liminal Descent is not part of a game franchise. It appears this game is a standalone title, but it may be a spirutual successor to another game, or a prequel/sequel might be on the way in the future. Keep an eye out if you're a fan of this game!
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| Name: | Tape 101: Liminal Descent |
| Release Date: | 18th September 2026 (18/09/2026) |
| Price Range: | $5.81–$9.99 USD (Compare Prices) |
| Platform: | Steam |
| Official Discord: | |
| Developer: | Double H Productions |
| Publishers: | Double H Productions and Human Qube Games |


