This game is currently in Early Access (under development/work in progress)!Issues are to be expected when playing (e.g. bugs, missing content or crashes).
Upcoming medieval strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles.
Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable.
The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how the settlement shaped and developed.
While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe.
Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…
This combined with an attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule.
The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.
LARGE SCALE BATTLES
Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue , weather and equipment all coming into play.
Position your troops wisely. Even a smaller force can beat a large one, if commanded well,
Cavalry, fortifications, units on walls, gunpowder and siege engines (trebuchets!) are a work in progress and will certainly be present in the final game.
This game is created by a solo developer. You can reach out to me and share your opinions, ideas and criticisms - I listen to your feedback.
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